Symposium on Computer Animation · 2003 · 49 citations · 20 references
ComputingVisualizationComputer GraphicsInteractive VisualizationRendering3D Animation3D RenderingGeometry ProcessingPhysically Based RenderingSurface RenderingSurface VisualizationComputer Graphics RenderingGlacier VisualizationIce GeometryIce-crystal GrowthImplicit Surface RepresentationNumerical SimulationVisual PhenomenaVisual Simulation
The beautiful, branching structure of ice is one of the most striking visual phenomena of the winter landscape. Yet there is little study about modeling this effect in computer graphics. In this paper, we present a novel approach for visual simulation of ice growth. We use a numerical simulation technique from computational physics, the phase field method, and modify it to allow aesthetic manipulation of ice crystal growth. We present acceleration techniques to achieve interactive simulation performance, as well as a novel geometric sharpening algorithm that removes some of the smoothing artifacts from the implicit representation. We have successfully applied this approach to generate ice crystal growth on 3D object surfaces in several scenes.
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Surface reconstruction from unorganized points
Hugues Hoppe, Tony DeRose, Tom Duchamp et al. · 1992 · 2.7K citations · Full text
Applied numerical linear algebra
Choice Reviews Online · 1998 · 2.2K citations