Publication | Open Access
Pattern recognition and pattern-directed inference in a program for playing go
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1977
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Artificial IntelligenceGame AiEngineeringPattern-directed InferenceCognitionIntelligent SystemsCognitive TechnologyPattern RecognitionComplex PatternsEvaluation FunctionRobot LearningCognitive ComputingGeneral Game PlayingGame DesignCognitive ScienceAction PatternGame AnalyticsComputer ScienceGamesPattern MatchingSkilled HumanGo Playing ProgramAutomated ReasoningProgram AnalysisHuman-computer InteractionArts
Skilled human go play presumes the ability to recognize and make inferences from many different kinds of complex patterns. The go playing program described here deals with these various pattern recognition activities in terms of a small set of basic scanning and recognition mechanisms. All of the program's inference processes are defined with respect to these mechanisms.