PRESENCE Virtual and Augmented Reality · 2001 · 10 citations · 21 references
EngineeringSimulationCommunicationVirtual HumanVirtual HumansCoven ProjectVirtual RealityModeling And SimulationDesignDive SystemComputer EngineeringIntelligent Virtual EnvironmentComputer ScienceCollaborative Virtual EnvironmentMulti-user VrSocial ComputingExtended RealityVirtual SpaceHuman-computer InteractionVirtual Character
In the past decade, networked virtual environments (NVEs) have been an increasingly active area of research, with the first commercial systems emerging recently. Graphical and behavioral representation of users within such systems is a particularly important issue that has lagged in development behind other issues such as network architectures and space structuring. In this paper, we expose the importance of using virtual humans within these systems and provide a brief overview of several virtual humans technologies used in particular for simulation of crowds. As the main technical contribution, the paper presents the integration of these technologies with the COVEN-DIVE platform, the extension of the DIVE system developed within the COVEN project. In conjunction with this, we present our contributions through the COVEN project to the MPEG-4 standard concerning the representation of virtual humans.
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A multiresolution spline with application to image mosaics
Peter J. Burt, Edward H. Adelson · ACM Transactions on Graphics · 1983 · 1.1K citations · Full text
Realistic modeling for facial animation
Yuencheng Lee, Demetri Terzopoulos, Keith Walters · 1995 · 823 citations
Brian Guenter, Cindy Grimm, Daniel N. Wood et al. · 2006 · 390 citations
Geometric Modeling, Face Detection, Facial Recognition System +13