2010 · 199 citations · 10 references
Video Game DevelopmentEngineeringWearable TechnologyPervasive GamePreventive MedicineSustainable Physical ActivityHealth CommunicationDigital HealthVirtual RealityGlobal HealthcareSerious GamesPublic HealthGame DesignHealth EducationHealth SciencesHuman HealthHealth PolicyGamificationHealth PromotionDesignUser ExperienceGame AnalyticsGame StudyGamesPersonalized ExergamesHuman-computer InteractionTechnologyHealth Management System
In this paper, we describe a set of personalized exergames which combine methods and concepts of serious games, adaptation and personalization, authoring and sensor technologies. Compared to existing systems, the set of games does not only keep track of the user's vital state, but also directly integrates vital parameters into the gameplay and supports the training and motivation for sustainable physical activity in a playful manner.
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Considerations for the design of exergames
Jeff Sinclair, Philip Hingston, Martin Mašek · 2007 · 366 citations
Hiroshi Ishii, Craig Wisneski, Julian Orbanes et al. · 1999 · 261 citations
Entertainment Robot, Tangible User Interface, Kinesiology +11
Tracking real-time user experience (TRUE)
Jun H. Kim, Daniel V. Gunn, Eric Schuh et al. · 2008 · 247 citations