Health Communication · 2014 · 135 citations · 32 references
Social SciencesHealth PromotionPsychologyBehavior Change TheoryHealth CommunicationHealth PsychologyBehavior Change CommunicationBehavior Change StrategiesEating BehaviorsMessage DesignTheory Of Planned BehaviorUses And GratificationsMessaging StrategyMotivational MessagingPersuasive Health TechnologyRisky BehaviorTailored Health Messaging
In immersive virtual environments (IVEs), users may observe negative consequences of a risky health behavior in a personally involving way via digital simulations. In the context of an ongoing health promotion campaign, IVEs coupled with pamphlets are proposed as a novel messaging strategy to heighten personal relevance and involvement with the issue of soft-drink consumption and obesity, as well as perceptions that the risk is proximal and imminent. The framework of construal level theory guided the design of a 2 (tailoring: other vs. self) × 2 (medium: pamphlet only vs. pamphlet with IVEs) between-subjects experiment to test the efficacy in reducing the consumption of soft drinks over 1 week. Immediately following exposure, tailoring the message to the self (vs. other) seemed to be effective in reducing intentions to consume soft drinks. The effect of tailoring dissipated after 1 week, and measures of actual soft-drink consumption 1 week following experimental treatments demonstrated that coupling IVEs with the pamphlet was more effective. Behavioral intention was a significant predictor of actual behavior, but underlying mechanisms driving intentions and actual behavior were distinct. Results prescribed a messaging strategy that incorporates both tailoring and coupling IVEs with traditional media to increase behavioral changes over time.
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Yaacov Trope, Nira Liberman · Psychological Review · 2010 · 6.3K citations
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