2000 · 23 citations · 5 references
EducationEducational TechnologyScience EducationExhibition DesignInteractive MediaMuseum StudiesImmersive Learning EnvironmentsInteractive Learning EnvironmentsMuseum EducationScience CentersVirtual RealityVirtual WorldsDigital InteractivesDigital Museum ExhibitionsHigh-performance Computing SystemsImmersive ExhibitsInteractive Exhibition MediaMuseum-based LearningVirtual MuseumsVirtual Science Museums
In this paper, we present and compare two examples of the use of the Active Worlds client/server technology for implementation of 3D multi-user virtual science museums: SciCentr, developed as a standalone environment at the Cornell Theory Center, Cornell University's high-performance computing center, and Biolearn, a virtual visitors center for the proposed LifeLearn Bioregional Learning Center on the Northern California Coast. SciCenter focuses on interactive exhibits analogous to those of a traditional hands-on science center, but presented solely within the virtual space. In contrast, BioLearn is designed to provide a globally accessible interactive tour of the seaside museum and preserve by offering web-based information about the bioregion in a dynamic, natural 3D setting.
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Problem-based learning: An introduction
Henk G. Schmidt · Instructional Science · 1995 · 311 citations · Full text