Computer Graphics Forum · 2008 · 61 citations · 34 references
ComputingComputer Science3D ModelingComputational GeometryGeometric ModelingCurvature AnalysisGeometry ProcessingShape AnalysisShape OptimizationShape RepresentationSurface ReconstructionAnisotropic SmoothingCurvatureCurvature EstimationCurvature SmoothingShape SmoothingSmoothingSurface EditingSurface Smoothing
Abstract We propose a framework for 3D geometry processing that provides direct access to surface curvature to facilitate advanced shape editing, filtering, and synthesis algorithms. The central idea is to map a given surface to the curvature domain by evaluating its principle curvatures, apply filtering and editing operations to the curvature distribution, and reconstruct the resulting surface using an optimization approach. Our system allows the user to prescribe arbitrary principle curvature values anywhere on the surface. The optimization solves a nonlinear least‐squares problem to find the surface that best matches the desired target curvatures while preserving important properties of the original shape. We demonstrate the effectiveness of this processing metaphor with several applications, including anisotropic smoothing, feature enhancement, and multi‐scale curvature editing.
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