1999 · 1.5K citations · 13 references
In this paper, we develop methods to rapidly remove rough features from irregularly triangulated data intended to portray a smooth surface. The main task is to remove undesirable noise and uneven edges while retaining desirable geometric features. The problem arises mainly when creating high-fidelity computer graphics objects using imperfectly-measured data from the real world.
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A volumetric method for building complex models from range images
Brian Curless, Marc Levoy · 1996 · 3K citations
A signal processing approach to fair surface design
Gabriel Taubin · 1995 · 1.8K citations
Large steps in cloth simulation
David Baraff, Andrew Witkin · 1998 · 1.7K citations · Full text