Strategies · 2009 · 41 citations · 9 references
Video Game DevelopmentPhysical ActivityKinesiologyPerformance StudiesAdapted Physical ActivityHealth SciencesLearning SciencesPhysical EducationVirtual RealityEducation6-Part SeriesPhysical Education ArticleAnalogue GamesTechnologyEducational GameActive Gaming
(2009). Technology in Physical Education Article #5 in a 6-Part Series: Active Gaming: Definitions, Options and Implementation. Strategies: Vol. 23, No. 2, pp. 26-29.
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