2005 · 12 citations · 8 references
ArtsDesignEducational TechnologyHuman-computer InteractionInteraction DesignUser Experience DesignEducational Game DesignExperience DesignInterface DesignUser Behavior AnalysisUser ResearchVideo Game StudiesGameplay Experience
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of user-player behavior represented as a data schema that we have termed "immersidata". Analysis of data from a study of an educational computer game that we are developing shows that this approach is an effective way to pinpoint potential usability or design problems occurring in unfolding situational and episodic events that can interrupt or break user experience. As well as informing redesign, a key advantage of this cost-effective approach is that it considerably reduces the time evaluators spend analyzing hours of videoed study material.
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Mel Slater, Anthony Steed · PRESENCE Virtual and Augmented Reality · 2000 · 676 citations
J. F. Sykes, Simon Brown · 2003 · 124 citations
Physiological Measures of Presence in Virtual Environments
Michael Meehan, Brent Insko, Mary C. Whitton et al. · 2001 · 49 citations