ACM Transactions on Graphics · 2015 · 60 citations · 46 references
Realistic RenderingEngineeringMechanical EngineeringGranular MediumComputer-aided DesignComputational IlluminationNumerical SimulationMulti-resolution ModelingComputational GeometryReal-time Computer GraphicGeometric ModelingPhysicsVolume RenderingComputer VisionNatural SciencesAggregate ObjectLarge Scale TransportLight ScatteringGeomechanicsGranular MaterialsMultiscale Modeling
We address the problem of modeling and rendering granular materials---such as large structures made of sand, snow, or sugar---where an aggregate object is composed of many randomly oriented, but discernible grains. These materials pose a particular challenge as the complex scattering properties of individual grains, and their packing arrangement, can have a dramatic effect on the large-scale appearance of the aggregate object. We propose a multi-scale modeling and rendering framework that adapts to the structure of scattered light at different scales. We rely on path tracing the individual grains only at the finest scale, and---by decoupling individual grains from their arrangement---we develop a modular approach for simulating longer-scale light transport. We model light interactions within and across grains as separate processes and leverage this decomposition to derive parameters for classical radiative transport, including standard volumetric path tracing and a diffusion method that can quickly summarize the large scale transport due to many grain interactions. We require only a one-time precomputation per exemplar grain, which we can then reuse for arbitrary aggregate shapes and a continuum of different packing rates and scales of grains. We demonstrate our method on scenes containing mixtures of tens of millions of individual, complex, specular grains that would be otherwise infeasible to render with standard techniques.
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Diffuse radiation in the Galaxy
L. C. Henyey, Jesse L. Greenstein · The Astrophysical Journal · 1941 · 2.8K citations
James T. Kajiya · ACM SIGGRAPH Computer Graphics · 1986 · 2.2K citations · Full text
Realistic Rendering, Engineering, Computer Graphic Technique +17
Porous Media: Fluid Transport and Pore Structure
Geoffrey Mason · The Chemical Engineering Journal · 1981 · 2.1K citations
Reflectance and texture of real-world surfaces
Kristin Dana, Bram van Ginneken, Shree K. Nayar et al. · ACM Transactions on Graphics · 1999 · 1.3K citations · Full text
Realistic Rendering, Engineering, Reflectance Measurements +17