Publication | Closed Access
Gamers as Designers: A Framework for Investigating Design in Gaming Affinity Spaces
40
Citations
17
References
2010
Year
Video Game DevelopmentOnline GamingGame AestheticsUser-centered DesignPervasive GameAnalogue GamesLearning In GamesVideo Game SeriesEducational GameGame DesignGaming Affinity SpacesRole-playing GamesOnline ForumsDesignGame StudiesUser ExperienceInvestigating DesignGame StudyPerformance StudiesMedia DesignVernacular Game-makingVirtual WorldsVideo Game StudiesDesign ActivitiesBusinessDesign ThinkingHuman-computer InteractionArtsGame Industry Studies
This article addresses recent approaches to uncovering and theorizing the design activities that occur in online gaming affinity spaces. Examples are presented of productive d/Discourse present within online forums around three video game series, video games, or game platforms, and key design practices engaged upon by gamers in these spaces. It is argued that these activities are, in part, consequences of the affordances and constraints of the games under discussion. Repurposing the ‘narratology vs. ludology’ debates, a taxonomy is presented which addresses how designed aspects of the games may shape both narrative and ludic (game-mechanic) forms of design. Finally, the forms of these design activities are contrasted with predominant approaches present within formal learning environments.
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