Publication | Closed Access
Identification With Video Game Characters as Automatic Shift of Self-Perceptions
192
Citations
37
References
2010
Year
Online GamingSocial PsychologyCognitionSocial SciencesPsychologyGame PlayersAffective ComputingVideo Game CharactersGame DesignSocial IdentityCognitive ScienceVideo Game PlayersSelf-awarenessVideo Game IdentificationGame AnalyticsExperimental PsychologySocial CognitionArtsVirtual CharacterPlayer Experience
Two experiments tested the prediction that video game players identify with the character or role they are assigned, which leads to automatic shifts in implicit self-perceptions. Video game identification, thus, is considered as a kind of altered self-experience. In Study 1 (N = 61), participants either played a first-person shooter game or a racing game. Subsequently, they performed an Implicit Association Test (IAT) designed to detect cognitive associations between character-related concepts and players' self. Findings indicate a stronger automatic association of military-related concepts to shooter players' self and a stronger association of racing-related concepts to racing game players' self. Study 2 (N = 48) replicated the IAT result from Study 1 and demonstrated the stability of the identification pattern. Implications for identification as an element of the video game experience and future research directions are discussed.
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