Management Decision · 1994 · 22 citations · 2 references
ComputingInformation TechnologyTechnology Management3D ModelingImmersive VisualizationVirtual Reality DesignImmersive MediaVirtual RealityVirtual Reality Entertainment
The past two decades have witnessed the development of a new stream of research in the field of virtual reality. Its primary use was thought to be entertainment, but as research continued the applications to more practical areas, we see how all forms of businesses can and are benefiting from virtual reality research. Briefly discusses the research being conducted on behalf of various industries, and how that research will benefit and is benefiting those industries.
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Virtual Reality Technology: A Tutorial
Frank Biocca · Journal of Communication · 1992 · 174 citations