Publication | Closed Access
A group game played in interactive virtual space
46
Citations
9
References
2002
Year
Unknown Venue
EngineeringGame TheoryPervasive GameVirtual Reality3D User InteractionGame DesignDesignUser ExperienceGroup GameIntelligent Virtual EnvironmentInteractive Virtual SpaceGamesCollaborative Virtual EnvironmentMulti-user VrExtended RealityVirtual SpaceHuman-computer InteractionPhysical SpaceArts
We have designed and evaluated Nautilus -- a group game played in interactive virtual space. This was a study about new kinds of computer games with new types of user interfaces. Our aim was to reduce the boundaries between the surrounding physical space and the virtual space designed to appeal to users' senses. We utilized the iterative Human-Centred Design (HCD) approach in the study. We created a new way to experience and play computer games, where players use their natural body movements and interact with each other. We have received information on the use of bodily and spatial user interfaces for location-based entertainment (LBE) solutions.
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