2001 · 31 citations · 8 references
ArchitectureHeritage ConservationVisualizationComputer GraphicsReal-time RenderingRendering3D RenderingPhotorealistic RenderingReal-time GraphicsReal-time Rendering For Virtual RealityRendering PipelineShadow RenderingHigh-performance Computing SystemsMotion Capture AvatarsOcclusion ShadowsReal-time Environment RenderingRendering OptimizationScene Graph ModelingScene Graph RepresentationVirtual Heritage Experiences
In this paper we describe a rendering package, which brings together a number of rendering techniques and optimisations to render large and complex urban environments at interactive frame rates. The package has been built on top of a proprietary Scene Graph structure developed for the CHARISMATIC project. The paper presents an integrated approach combining Real-time Optionally Adapting Meshes, View Frustum Culling, Occluder Shadows, Level of Detail for Houses and Motion Captured Avatars in a single application.We discuss the performance issues associated with our approaches and give comprehensive implementation details. We also consider implications of the trends in high performance graphics sub-systems for PCs in the context of data types and animations required for populated interactive virtual heritage experiences. Finally we present empirical results to demonstrate the importance of employing such techniques and the implications for practical virtual heritage applications.
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John H. Rohlf, James D. Helman · 1994 · 441 citations · Full text
Real-time occlusion culling for models with large occluders
S. Coorg, Seth Teller · 1997 · 204 citations
Conservative volumetric visibility with occluder fusion
Gernot Schaufler, Julie Dorsey, Xavier Décoret et al. · 2000 · 143 citations · Full text
Rapid procedural-modelling of architectural structures
Philip Birch, S. P. Browne, V. Jennings et al. · 2001 · 37 citations
Architecture, Architectural Design, Architectural Representation +8