Real-time Environment Rendering
Real-Time Environment Rendering is a computational framework within virtual reality world building that enables the immediate generation and dynamic visualization of interactive 3D environments with minimal latency, distinguishing it from offline rendering methods by prioritizing continuous user immersion through frame-rate consistency and responsive environmental feedback.
103
Publications
4.1K
Citations
337
Authors
126
Institutions
Publications per year
2017–2026
14
103
Jeremy Hartmann, Christian Holz, Eyal Ofek et al. · 2019 · 128 citations
Simon Dobbyn, John Hamill, Keith O’Conor et al. · 2005 · 124 citations
1–5 of 103
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126
University College London
London, United Kingdom
4 h-index
16 publications
943 citations
University of North Carolina at Chapel Hill
Chapel Hill, United States
4 h-index
11 publications
381 citations
École Polytechnique Fédérale de Lausanne
Lausanne, Switzerland
4 h-index
13 publications
230 citations

University of Ottawa
Ottawa, Canada
3 h-index
5 publications
131 citations
University of California, Davis
Davis, United States
3 h-index
5 publications
131 citations

Trinity College Dublin
Dublin, Ireland
3 h-index
13 publications
888 citations
University of California, Berkeley
Berkeley, United States
3 h-index
11 publications
292 citations
Institut national de recherche en sciences et technologies du numérique
Le Chesnay-Rocquencourt, France
3 h-index
4 publications
264 citations
1–8 of 126
6 publications · 491 citations
6
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6 publications · 136 citations
6
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5 publications · 316 citations
5
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2 publications · 121 citations
2
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PACMCGIT · 2 publications · 50 citations
2
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