Real-time Environment Rendering

Real-Time Environment Rendering is a computational framework within virtual reality world building that enables the immediate generation and dynamic visualization of interactive 3D environments with minimal latency, distinguishing it from offline rendering methods by prioritizing continuous user immersion through frame-rate consistency and responsive environmental feedback.

103

Publications

4.1K

Citations

337

Authors

126

Institutions

Publications per year

2017–2026

14

Authors

337

  1. AC
    Alan Chalmers

    University of Warwick, United Kingdom

    4 publications · 85 citations

    4

    h-index

  2. AB
    Azzedine Boukerche

    University of Ottawa, Canada

    3 publications · 79 citations

    3

    h-index

  3. RV
    Ram Vasudevan

    University of Michigan, United States

    3 publications · 85 citations

    3

    h-index

  4. EL
    Edgar Lobatón

    North Carolina State University, United States

    3 publications · 85 citations

    3

    h-index

  5. RW
    Richard W. Pazzi

    University of Ottawa, Canada

    3 publications · 79 citations

    3

    h-index

1–5 of 337

Venues

  1. Computer Graphics Forum

    6 publications · 491 citations

    6

    h-index

  2. Computers & Graphics

    6 publications · 136 citations

    6

    h-index

  3. IEEE Computer Graphics and Applications

    5 publications · 316 citations

    5

    h-index

  4. 2

    h-index

  5. 2

    h-index

1–5