2011 · 26 citations · 19 references
HumanitiesVisualizationCinematographyInteractive MediaRendering3D Imaging3D RenderingDigital CinematographyImage StabilizationStereo RenderingStereo VisionStereo ImagingStereoscopic Content CreationStereoscopic Visualization
This paper introduces 3D cinematography principles to the field of multimedia and illustrates their usage in stereoscopic media processing applications. These principles include (1) maintaining coordination among views, (2) having a continuous depth chart, (3) placing rest areas between strong 3D shots, (4) using a shallow depth of field for shots with excessive depth brackets, and (5) being careful about the stereoscopic window. Taking these principles into account, we propose designs for stereoscopic extensions of two popular 2D media applications---video stabilization and photo slideshow---to provide a better 3D viewing experience. User studies show that by incorporating 3D cinematography principles, the proposed methods yield more comfortable and enjoyable 3D viewing experiences than those delivered using naive extensions of conventional 2D methods.
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Martin A. Fischler, Robert C. Bolles · Communications of the ACM · 1981 · 25.5K citations · Full text
Noah Snavely, Steven M. Seitz, Richard Szeliski · ACM Transactions on Graphics · 2006 · 2.8K citations · Full text
Visual comfort of binocular and 3D displays
Frank L. Kooi · Displays · 2004 · 594 citations