Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 2011 · 33 citations · 6 references
ComputingVisualizationImmersive VisualizationUser Experience DesignVirtual Reality DesignHead-mounted Display SystemsImmersive EnvironmentsVirtual Environment DesignVirtual RealityCave Automatic Virtual Environment (Cave)Cave SystemsDisplay Human FactorsHuman Factors SimulationHuman Factors TestingImmersive Virtual RealityVirtual Reality Displays
In virtual reality (VR) circles a "cave" is a 3-6 sided box with displays on each side. It has for many years sufficed as the "immersive" portion of VR mostly due to the insufficient head-mounted displays (HMDs) in the domain. However, current HMDs rival many caves and indeed are taking over. Here we discuss the pros and cons of this advent as well as human factors issues related to VR and the use of HMDs.
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Virtual Reality-Induced Symptoms and Effects (VRISE)
Sue Cobb, Sarah Nichols, Amanda Ramsey et al. · PRESENCE Virtual and Augmented Reality · 1999 · 515 citations
Quantifying immersion in virtual reality
Randy Pausch, Dennis R. Proffítt, George C. Williams · 1997 · 336 citations
Immersion in desktop virtual reality
George Robertson, Mary Czerwinski, Maarten van Dantzich · 1997 · 126 citations