Publication | Closed Access
Interactive manipulation of large-scale crowd animation
49
Citations
50
References
2014
Year
Crowd SimulationAvatar AnimationEngineeringComputer AnimationLarge-scale Crowd AnimationLarge Crowd AnimationVirtual RealityInteractive ManipulationDanceAnimationMotion SynthesisDesignComputer ScienceCrowd ComputingPhysically Based AnimationExtended RealityCrowd AnimationsHuman-computer InteractionArtsRoboticsCharacter Animation
Editing large-scale crowd animation is a daunting task due to the lack of an efficient manipulation method. This paper presents a novel cage-based editing method for large-scale crowd animation. The cage encloses animated characters and supports convenient space/time manipulation methods that were unachievable with previous approaches. The proposed method is based on a combination of cage-based deformation and as-rigid-as-possible deformation with a set of constraints integrated into the system to produce desired results. Our system allows animators to edit existing crowd animations intuitively with real-time performance while maintaining complex interactions between individual characters. Our examples demonstrate how our cage-based user interfaces mitigate the time and effort for the user to manipulate large crowd animation.
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