Animation Editing

Animation Editing is a methodological framework within interactive animation that enables the manipulation and refinement of temporal, spatial, and behavioral parameters of animated content through direct user intervention or algorithmic assistance, distinguishing it from procedural generation and playback techniques by prioritizing real-time, iterative authoring control.

86

Publications

6.4K

Citations

204

Authors

108

Institutions

Publications per year

2017–2026

13

Authors

204

  1. JL
    Jehee Lee

    Seoul National University, South Korea

    7 publications · 900 citations

    7

    h-index

  2. ZP
    Zoran Popović

    University of Washington, United States

    7 publications · 761 citations

    7

    h-index

  3. JL
    John Lewis

    University of Southern California, United States

    6 publications · 212 citations

    6

    h-index

  4. TK
    Taku Komura

    University of Edinburgh, United Kingdom

    5 publications · 244 citations

    5

    h-index

  5. YS
    Yeongho Seol

    Korea Advanced Institute of Science and Technology, South Korea

    5 publications · 139 citations

    5

    h-index

1–5 of 204

Venues

  1. ACM Transactions on Graphics

    TOG · 14 publications · 2.2K citations

    13

    h-index

  2. Computer Graphics Forum

    4 publications · 125 citations

    4

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 3 publications · 274 citations

    3

    h-index

  4. Computer animation and simulation

    2 publications · 123 citations

    2

    h-index

  5. Symposium on Computer Animation

    Conference · 2 publications · 68 citations

    2

    h-index

1–5