1994 · 39 citations · 25 references
ComputingComputer EngineeringComputer ScienceComputer ArchitectureComputer GraphicsRenderingAccelerator ArchitectureComputer Graphics HardwareGraphics Processing Unit ArchitectureGraphics Processing UnitsHardware AccelerationTransparency RenderingGpu-based RenderingReconfigurable Hardware ArchitectureShading HardwareTransparent Surface Rendering
This paper describes algorithms for implementing accurate rendering of CSG and transparency in a hardware 3D accelerator. The algorithms are based on a hardware architecture which performs front-to-back Z-sorted shading; a multiple-pass algorithm which allows an unlimited number of Z-sorted object layers is also described. The multiple-pass algorithm has been combined with an image partitioning algorithm to improve efficiency, and to improve performance of the resulting hardware implementation.
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Computer graphics: principles and practice
Choice Reviews Online · 2013 · 4.7K citations
An improved illumination model for shaded display
Turner Whitted · Communications of the ACM · 1980 · 1.8K citations · Full text
Ray casting for modeling solids
Scott D Roth · Computer Graphics and Image Processing · 1982 · 606 citations
The A -buffer, an antialiased hidden surface method
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Kurt Akeley · 1993 · 306 citations