2005 · 11 citations · 2 references
EngineeringField RoboticsLandscape ArchitectureAutonomous CharactersVirtual Raft ProjectCommunicationVirtual HumanVirtual Reality3D User InteractionComputational GeometryGame DesignCartographyDanceAnimationDesignUser ExperienceIntelligent Virtual EnvironmentComputer ScienceCollaborative Virtual EnvironmentArchitectural DesignIntuitive ParadigmVirtual WorldsExtended RealityVirtual SpaceHuman-computer InteractionArtsAutonomous Animated CharactersVirtual Character
This paper presents a novel and intuitive paradigm for interacting with autonomous animated characters. This paradigm utilizes a mobile device to allow people to transport characters among different virtual environments. The central metaphor in this paradigm is that virtual space is like land and real space is like water for virtual characters. The tangible interface described here serves as a virtual raft with which people may carry characters across a sea of real space from one virtual island to another. By increasing participants' physical engagement with the autonomous characters, this interaction paradigm contributes to the believability of those characters.
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Hiroshi Ishii, Brygg Ullmer · 1997 · 3.7K citations
Tangible User Interface, Media Design, Tangible Media Group +13
A layered brain architecture for synthetic creatures
Damián Isla, Robert Burke, Marc Downie et al. · 2001 · 89 citations