Simulation & Gaming · 1992 · 39 citations · 19 references
EducationSimulation Video GameHuman Resource ManagementLearning In GamesOrganizational BehaviorManagementSimulation EffectivenessManagerial CapabilityEducational GameGame DesignBusiness Policy CoursesSimulation GamingManagerial Skills AcquisitionManagerial AspectDesignStrategyStrategic ManagementManagement EducationBusinessDesign ThinkingManagement ModelBusiness StrategyLearning Design
The purpose of this study is to assess the educational value of simulation gaming in business policy courses. It examines and compares student and practitioner perceptions of simulation effectiveness in enhancing participants' appreciation of and skills in, such areas as interpersonal relationships, theory application to real-world problems, planning, decision making/problem solving, conceptualization/integration of business functional issues, and environmental analysis.
19
The Nature of Managerial Work.
Karl E. Weick, Henry Mintzberg · Administrative Science Quarterly · 1974 · 597 citations
The Teaching Effectiveness of Games in Collegiate Business Courses
Simulation & Games · 1985 · 145 citations
Teaching, Game Theory, Education +7
A Survey of the Use of Business Games in Academia and Business
A. J. Faria · Simulation & Games · 1987 · 142 citations