Managerial Skills Acquisition: A Case for Using Business Policy Simulations

Masoud Hemmasi, Lee A. Graf

Simulation & Gaming · 1992 · 39 citations · 19 references

Concepts

Abstract

The purpose of this study is to assess the educational value of simulation gaming in business policy courses. It examines and compares student and practitioner perceptions of simulation effectiveness in enhancing participants' appreciation of and skills in, such areas as interpersonal relationships, theory application to real-world problems, planning, decision making/problem solving, conceptualization/integration of business functional issues, and environmental analysis.

References

19