Publication | Closed Access
PSMAGE: Balanced map generation for StarCraft
13
Citations
13
References
2013
Year
Unknown Venue
Game AiEngineeringPopular Real-time StrategyGeovisualizationBalanced Map GenerationSystems EngineeringParallel ComputingComputational GeometryGeneral Game PlayingGame DesignProcedural GenerationCartographyComputer EngineeringGame AnalyticsComputer ScienceReal-time Strategy GameGamesVoronoi DiagramReal-time AlgorithmGame StarcraftParallel ProgrammingArts
Designing a well balanced map for a real-time strategy game might be time consuming. This paper presents an algorithm, called PSMAGE, for generating balanced maps for the popular real-time strategy (RTS) game StarCraft. Our approach uses Voronoi diagrams to generate an initial map layout, and then assigns different properties to each of the regions in the diagram. Additionally, PSMAGE includes a collection of evaluation metrics, aimed at measuring how balanced a map is.
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