2006 · 60 citations · 15 references
Global Information SocietyDesignVirtual RealityExtended RealityEducationVr-based Educational ContentsIntelligent Virtual EnvironmentVirtual SpaceCollaborative Virtual EnvironmentTechnologyMulti-user VrMass ScaleVirtual Classroom
Global information society and knowledge-based economy will generate a need for life-long learning on a mass scale. To deal with this challenge, traditional education should be extended with new forms of learning and teaching by employing advanced technologies such as virtual and mixed reality. In order to provide learners with these forms of education, a wide range of VR-based interactive educational network services should be developed. Technologies for delivering such network services are already available. Currently, a challenge is to develop methods and tools for efficient creation of vast amounts of VR-based learning material.In this paper, a method of dynamic content creation is described, which enables flexible authoring and manipulation of VR-based educational contents in interactive network environments. Application of this method to several architectural variants of educational systems is discussed.
15
The CAVE: audio visual experience automatic virtual environment
Carolina Cruz‐Neira, Daniel J. Sandin, Thomas A. DeFanti et al. · Communications of the ACM · 1992 · 1.7K citations
Richard M. Felder, Rebecca Brent · 2003 · 1.1K citations
Virtual object manipulation on a table-top AR environment
Hirokazu Kato, Mark Billinghurst, Ivan Poupyrev et al. · 2002 · 575 citations
Table-top Augmented Reality, Engineering, Field Robotics +17