2013 · 20 citations · 16 references
Artificial IntelligenceAutomated CharactersEngineeringGame BotCognitive RoboticsIntelligent SystemsCommunicationVirtual HumanEmbodied AgentVirtual RealityRobot LearningGame DesignCognitive ScienceHuman Agent InteractionComputer ScienceHumanness BarrierTuring TestDevelopmental RoboticsAutomated ReasoningVirtual WorldsAutomationHuman-ai InteractionHuman-computer InteractionArtsRoboticsVirtual AgentVirtual CharacterTuring Machine
Believability of automated characters in virtual worlds has posed a challenge for many years. In this paper, the author discusses a novel approach of using human-inspired mirroring behavior in MirrorBot, an Unreal Tournament 2004 game bot which crossed the humanness barrier and won the 2K BotPrize 2012 competition with the score of 52.2%, a record in the five year history of this contest. A comparison with past contest entries is presented and the relevance of the mirroring behavior as a humanness improvement factor is argued. The modules that compose MirrorBot's architecture are presented along with a discussion of the advantages of this approach and proposed solutions for its drawbacks. The contribution continues with a discussion of the bot's results in humanness and judging accuracy.
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I.—COMPUTING MACHINERY AND INTELLIGENCE
Alan Turing · Mind · 1950 · 9.3K citations
Understanding motor events: a neurophysiological study
Giuseppe di Pellegrino, Luciano Fadiga, Leonardo Fogassi et al. · Experimental Brain Research · 1992 · 3.5K citations