ACM SIGGRAPH Computer Graphics · 1982 · 18 citations · 7 references
ComputingVision ScienceRenderingSpatial VisionVisual Perception3D ReconstructionGeometry ProcessingPerspective ProjectionPhotogrammetryStereo VisionTexture AnalysisPerspective MappingPlanar ProjectionViewpoint Mapping
Perspective mapping of planar textures is discussed along two directions.First we study the perspective mapping of a plane onto another plane. We show that the point to point computation involved can be broken down to a simple 2-D homology compounded with two 2-D rotations. Such a result is very useful to speed up texture mapping.Second we study how to render texture mapping most accurate according to digital signal theory. We define a new methodology for filtering using the inverse of the linear transformation tangent to the perspective at each pixel.Extensions can be made to a large class of patches and of surface transforms.
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Principles of Interactive Computer Graphics
Dick Land, William M. Newman, Robert F. Sproull · Leonardo · 1975 · 1.6K citations
3-D transformations of images in scanline order
Ed Catmull, Alvy Ray Smith · 1980 · 183 citations
Synthetic texturing using digital filters
Eliot Feibush, Marc Levoy, Robert L. Cook · 1980 · 96 citations