1990 · 45 citations · 18 references
ComputingComputer ScienceComputer GraphicsComputer VisionRenderingImage SynthesisPhotogrammetryTexture AnalysisTexture MappingTexture RenderingPhoto-visual SimulationTexture ModelingTexture SynthesisVisual Simulation
Recently, several kinds of mapping technology, such as texture mapping and bump mapping, have played a very important role in the realization of more realistic image synthesis. The textures to be mapped are often obtained by using an optical scanner or a video camera. However, it is not easy to obtain a suitable image by taking a photo. We consider it very important to be able to generate a variety of textures and patterns easily according to the requirements. This paper proposes a new method of generating stone wall patterns as a specific case of a generalized texture generator. The advantage of the method is that it allows the user to generate a variety of stone wall patterns by specifying a few simple parameters. We have applied it to a visual simulation system in order to represent such stone textures as walls, pavements, and steps. This paper also gives some examples of its applications.
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<i>Fractals: Form, Chance, and Dimension</i>
B. B. Mandelbrot, Michael Aizenman · Physics Today · 1979 · 2.2K citations
Ken Perlin · ACM SIGGRAPH Computer Graphics · 1985 · 2K citations
Computer rendering of stochastic models
Alain Fournier, Don Fussell, Loren Carpenter · Communications of the ACM · 1982 · 818 citations
Rendering fur with three dimensional textures
James T. Kajiya, Timothy L. Kay · 1989 · 448 citations