2008 · 72 citations · 6 references
EngineeringPhysical ActivitiesMixed RealityWearable TechnologyVirtual RealityImmersive Technology3D User InteractionImmersive 3DDanceAssistive TechnologyDesignIntelligent Virtual EnvironmentCollaborative Virtual EnvironmentMulti-user VrImmersive Virtual EnvironmentVirtual WorldsBusinessHuman-computer InteractionTechnologyRoboticsRemote Collaboration
In this paper we present a framework for immersive virtual environment intended for remote collaboration and training of physical activities. Our multi-camera system performs full-body 3D reconstruction of human user(s) in real time and renders their image in the virtual space allowing remote users to interact. The paper features a short overview of the technology used for the capturing and reconstruction. Some of the applications where we have successfully demonstrated use of the system in combination with the tele-immersive virtual environment are described. Finally, we address current drawbacks with regard to data capturing and networking and provide some ideas for future work.
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Real-time animation of realistic virtual humans
Prem Kalra, Nadia Magnenat‐Thalmann, Laurent Moccozet et al. · IEEE Computer Graphics and Applications · 1998 · 129 citations · Full text