2004 · 47 citations · 28 references
ComputingVisualization3D ModelingComputer VisionRendering3D Imaging3D ReconstructionMotion CaptureScene ReconstructionSurface ReconstructionVirtual Reality3D Scene Representation3D Virtual WorldsActorsCamerasHuman Body ReconstructionMarching CubesReal-time ConstraintsThree-dimensional Scene Reconstruction
Real-time video acquisition is becoming a reality with the most recent camera technology. Three-dimensional models can be reconstructed from multiple views using visual hull carving techniques. However the combination of these approaches to obtain a moving 3D model from simultaneous video captures remains a technological challenge. In this paper we demonstrate a complete system architecture allowing the real-time (>
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Wallflower: principles and practice of background maintenance
Kentaro Toyama, John Krumm, Barry Brumitt et al. · 1999 · 1.7K citations
Wojciech Matusik, Chris Buehler, Ramesh Raskar et al. · 2000 · 899 citations · Full text