Publication | Closed Access
Social Network Games Uncovered: Motivations and Their Attitudinal and Behavioral Outcomes
109
Citations
25
References
2012
Year
Their AttitudinalOnline GamingSocial PsychologySocial InfluenceBehavioral OutcomesCommunicationUnited StatesSocial SciencesSocial MediaSocial Network GamesGame DesignSocial Network AnalysisMobile Social NetworkBehavioral SciencesSocial NetworksOnline GamesGamificationMotivationApplied Social PsychologyGamesSocial WebSocial Network SitesSocial BehaviorSocial ComputingArtsVideo Game Addiction
This study explores motivations for playing games on social network sites as well as attitudinal and behavioral outcomes of those motivations. A total of 324 college students in the United States participated in an online survey. Found were the six motivations for playing social network games (SNG): social interaction, self-presentation, fantasy/role playing, passing time/escapism, entertainment, and challenge/competition. Further, the findings demonstrated that different types of motivations influenced attitudes toward playing SNG and intentions to engage in different social network gaming activities differentially.
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