Publication | Open Access
Game-Informed Learning: Applying Computer Game Processes to Higher Education
78
Citations
6
References
2005
Year
Video Game DevelopmentOnline GamingGamificationArtsEducational GameUser ExperienceEducationWidespread PopularityLearning AnalyticsVideo GamesGamesTechnologyLearning In GamesComputer GamesGame DesignGame-informed Learning
Computer games have made a significant cultural, social, economic, political, and technological impact on society (Newman 2004). Given the widespread popularity of video games, their ability to sustain long-term player engagement with challenging tasks (Gee 2003), and their tendency to elicit proactive player comm unities (Rheingold 1994), it should come as no great surprise that educators have become increasingly interested in the potential of such games as learning tools.
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