NSUWorks (Nova Southeastern University) · 2005 · 78 citations · 6 references
Open access
EducationEducational TechnologyHigher EducationComputer-assisted InstructionInstructional DesignPedagogyEducational Game DesignGame PlayingGame-based LearningInteractive Learning EnvironmentsSerious GamesVideo Game StudiesCollaborative Learning ToolsDigital Game-based LearningDigital Learning ToolsGame Design For LearningInstructional Games
Computer games have made a significant cultural, social, economic, political, and technological impact on society (Newman 2004). Given the widespread popularity of video games, their ability to sustain long-term player engagement with challenging tasks (Gee 2003), and their tendency to elicit proactive player comm unities (Rheingold 1994), it should come as no great surprise that educators have become increasingly interested in the potential of such games as learning tools.
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What Video Games Have to Teach Us about Learning and Literacy
Education + Training · 2004 · 6.7K citations · Full text
Hamlet on the holodeck: the future of narrative in cyberspace
Choice Reviews Online · 1997 · 2.8K citations
Mudding: Social phenomena in text-based virtual realities.
Pavel Curtis · 1997 · 443 citations