Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2006 · 30 citations · 10 references
ComputingComputer ScienceStrategyAlgorithmsArtificial IntelligenceOptimizationAlgorithmic Game TheoryCombinatorial OptimizationExploration-exploitation TradeoffHeuristic SearchMetaheuristic OptimizationSearch PlanningAgent-based OptimizationMulti-agent ExplorationMulti-agent LearningMulti-agent Path PlanningMulti-agent SearchPath OptimizationPathfinding Algorithms
In this paper we introduce the Biased Cost Pathfinding (BCP) algorithm as a simple yet effective meta-algorithm that can be fused with any single-agent search method in order to make it usable in multi-agent environments. In particular, we focus on pathfinding problems common in real-time strategy games where units can have different functions and mission priorities. We evaluate BCP paired with the A* algorithm in several game-like scenarios. Performance improvement of up to 90% is demonstrated with respect to several metrics.
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Richard E. Korf · Artificial Intelligence · 1990 · 919 citations
Near Optimal Hierarchical Path-Finding.
Adi Botea, Martin Müller, Jonathan Schaeffer · 2004 · 327 citations