Publication | Closed Access
Virtual reality and education
170
Citations
32
References
2003
Year
Unknown Venue
EducationSensory ExperiencesVisual Cognitive NeuroscienceSocial SciencesVisual CognitionVirtual RealityImmersive Technology3D User InteractionAccessibility StudiesHuman LearningVr PerspectiveVirtual ClassroomCognitive ScienceDesignMulti-user VrVirtual WorldsExtended RealityBusinessVirtual SpaceHuman-computer InteractionDynamic Rendering
Five components of the virtual reality (VR) concept are analytically defined: 3-D perspective, dynamic rendering, closed loop interaction, inside-out perspective, and enhanced sensory feedback. It is argued on the basis of empirical data from a variety of sources that those components that improve performance by reducing effort may actually inhibit learning or long term retention. Closed loop interaction in contrast, while not reducing effort, appears to have a beneficial effect on retention. The importance for learning of directing users attention to the link between the VR perspective and a more artificial perspective is also highlighted.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
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