1996 · 15 citations · 19 references
ComputingComputer EngineeringComputer ScienceComputer GraphicsParallel ComputingRenderingComputer Graphics HardwareGeometry ProcessingGraphics Processing Unit ArchitectureGraphics Processing Unit ComputingGraphics Processing UnitsRendering PipelineBandwidthColor GradientsGraphics Pipeline ArchitectureGraphics PipelinesPipelinesRasterizationRasterization HardwareTriangle Mesh Processing
Integrating the slope and setup calculationsfor triangles to the rasterizer offloads the host processor from intensive calculations and can significantly increase 3D system performance. The processing on the host is greatly reduced and much less data is passed from the host to the graphics subsystem. A setup architecture handling generalized triangle meshes and computing all necessary parameters for a high-end raster pipeline to generate Gouraud shaded, texture- and bumpmapped triangles is described and its benefits on the final bandwidth are shown. To efficiently compute the slopes and color gradients for each triangle, some implementation aspects on division and multiplicationpipelines are discussed.
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Computer graphics: principles and practice
Choice Reviews Online · 2013 · 4.7K citations
Michael F. Deering · 1995 · 644 citations
On Division by Functional Iteration
Michael Flynn · IEEE Transactions on Computers · 1970 · 133 citations