ComputingComputer ScienceHuman-computer InteractionInteraction DesignKnowledge RepresentationDiagrammatic RepresentationGraphical RepresentationInput SystemsInput/output SystemsSystem RepresentationTransaction Processing SystemsGraphical Data RepresentationGraphical Representation Of ModelsHuman-computer Interaction Input ModelsInput-output ModelingInput/output ModelingState DiagramsTransactionsTransducers
The model refines Buxton, Hill and Rowley's 1985 framework and can characterize both the demands of interactive transactions and the capabilities of input transducers. The paper presents a model to characterize graphical input. The authors introduce the model after reviewing input categorization approaches, then describe it in the context of various input technologies and techniques. The model offers a simple, usable method for matching interactive transaction demands with input transducer capabilities.
A model to help characterize graphical input is presented. It is a refinement of a model first introduced by Buxton, Hill and Rowley (1985). The importance of the model is that it can characterize both many of the demands of interactive transactions, and many of the capabilities of input transducers. Hence, it provides a simple and usable means to aid finding a match between the two. After an introduction, an overview of approaches to categorizing input is presented. The model is then described and discussed in terms of a number of different input technologies and techniques.
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Fundamentals of interactive computer graphics
Computer Graphics and Image Processing · 1982 · 1.8K citations
A hand gesture interface device
Thomas G. Zimmerman, Jaron Lanier, Chuck Blanchard et al. · ACM SIGCHI Bulletin · 1986 · 391 citations