2015 · 106 citations · 19 references
EngineeringField RoboticsMotor ControlVirtual ProxemicsVirtual HumanKinesiologySoft RoboticsVirtual RealityImmersive TechnologyBio-inspired Robotics3D User InteractionKinematicsHealth SciencesDanceObstacle Avoidance BehaviorMotion SynthesisDesignVirtual Static ObstaclesMulti-user VrReal WalkingPhysically Based AnimationVirtual SpaceHuman-computer InteractionHuman MovementRobotics
In this paper, we investigate obstacle avoidance behavior during real walking in a large immersive projection setup. We analyze the walking behavior of users when avoiding real and virtual static obstacles. In order to generalize our study, we consider both anthropomorphic and inanimate objects, each having his virtual and real counterpart. The results showed that users exhibit different locomotion behaviors in the presence of real and virtual obstacles, and in the presence of anthropomorphic and inanimate objects. Precisely, the results showed a decrease of walking speed as well as an increase of the clearance distance (i. e., the minimal distance between the walker and the obstacle) when facing virtual obstacles compared to real ones. Moreover, our results suggest that users act differently due to their perception of the obstacle: users keep more distance when the obstacle is anthropomorphic compared to an inanimate object and when the orientation of anthropomorphic obstacle is from the profile compared to a front position. We discuss implications on future large shared immersive projection spaces.
19
Using Presence Questionnaires in Reality
Martin Usoh, Ernest Catena, Sima Arman et al. · PRESENCE Virtual and Augmented Reality · 2000 · 940 citations
Interpersonal Distance in Immersive Virtual Environments
Jeremy N. Bailenson, Jim Blascovich, Andrew C. Beall et al. · Personality and Social Psychology Bulletin · 2003 · 759 citations