2015 · 19 citations · 3 references
ArchitectureVisualizationInteraction DesignReal-time RenderingUser Experience DesignAugmented RealityMixed RealityReal-time Rendering For Virtual RealityVirtual Environment DesignVirtual RealityVirtual WorldsAugmented Reality InterfacesEgocentric RepresentationImmersive Interaction TechniquesImmersive Virtual RealityVirtual AvatarsVirtual Character EmbodimentVirtual Reality Interfaces
The leading motive of this poster is the utilization of the Augmented Virtuality technology and in particular the egocentric representation of real body parts in virtual and immersive environments. In this context, a prototypical application was developed, which superimposes the current view of the user's hands on the virtual scene in real-time. This is achieved in form of a captured video stream. Advantages compared to virtual avatars arise from the detailed and individual representation of the user's body and the saving of complex tracking hardware. Due to the integration of a toolbox, the visual appearance of the video overlay is highly customizable.
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