1989 · 51 citations · 30 references
ComputingComputer EngineeringComputer ScienceComputer ArchitectureComputer GraphicsParallel Computing3D RenderingComputer Graphics HardwareGraphics Processing Unit ArchitectureGraphics Processing UnitsParallel ArchitecturesVolume RenderingFrame Buffer ArchitectureGpu ArchitectureOff-chip Memory SystemsParallel Graphics ArchitecturesParallel RenderingParallel Volume RenderingRadiosityShading Hardware
This paper introduces the architecture and initial algorithms for Pixel-planes 5, a heterogeneous multi-computer designed both for high-speed polygon and sphere rendering (1M Phong-shaded triangles/second) and for supporting algorithm and application research in interactive 3D graphics. Techniques are described for volume rendering at multiple frames per second, font generation directly from conic spline descriptions, and rapid calculation of radiosity form factors. The hardware consists of up to 32 math-oriented processors, up to 16 rendering units, and a conventional 1280x1024-pixel frame buffer, interconnected by a 5 gigabit ring network. Each rendering unit consists of a 128x128-pixel array of processors-with-memory with parallel quadratic expression evaluation. Implemented on fast custom CMOS chips, this array has 208 bits/pixel on-chip and is connected to a video RAM memory system that provides 4,096 bits of off-chip memory. Rendering units can be independently reassigned to any ...
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Display of surfaces from volume data
Marc Levoy · IEEE Computer Graphics and Applications · 1988 · 2.4K citations
Computing, Visualization, Rendering +11
Summed-area tables for texture mapping
Franklin C. Crow · 1984 · 1.1K citations
Efficient ray tracing of volume data
Marc Levoy · ACM Transactions on Graphics · 1990 · 995 citations · Full text
Computing, Visualization, Rendering +14
Ken Perlin · 1985 · 436 citations · Full text