International Journal of Technology and Human Interaction · 2015 · 10 citations · 27 references
EducationEducational TechnologyScience EducationAugmented Reality In EducationInstructional DesignUser Experience DesignAugmented RealityAugmented Reality Science EducationInteractive Learning EnvironmentsScience Education ApplicationsAdaptability Of Cognitive StyleAugmented Reality InstructionEducational Augmented RealityEducational EffectivenessPerceived EffectivenessQuantitative Data CollectionSensory-motor LearningSystem Usability
With the constant progress of information technology, as long as computer software is connected with video equipment, augmented reality can be implemented. In teaching, augmented reality can provide specific images of learning objects and interact with them to enhance students' learning interest and effectiveness. The main purpose of this study is to integrate unmarked augmented reality technology with natural science courses to develop a system that is suitable for learning. This system uses image objects and 3D animation to stimulate sensory learning and strengthen users' learning effectiveness and memory. Moreover, this study also intends to investigate the system usability perception, learning motivation, and self-perceived learning effectiveness of users with different cognitive styles as they operate this system to engage in cooperative learning. Furthermore, this study used triangulation method to assess usability. In the end, this study analyzed and investigated the qualitative and quantitative data of the research questions.
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Recent advances in augmented reality
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