Virtual Puppetry

Virtual Puppetry is a performative methodology within digital puppetry and mixed reality performance that employs real-time interactive systems to animate and control virtual characters or avatars, distinguished by its integration of motion capture, live input devices, and immersive environments to enable embodied, responsive, and often audience-engaged narrative expression in virtual spaces.

25

Publications

758

Citations

85

Authors

33

Institutions

Publications per year

2017–2026

6

Authors

85

  1. JZ
    Jianjun Zhang

    Bournemouth University, United Kingdom

    4 publications · 91 citations

    4

    h-index

  2. JC
    Jian Chang

    Bournemouth University, United Kingdom

    4 publications · 91 citations

    4

    h-index

  3. RT
    Ruofeng Tong

    Zhejiang University, China

    2 publications · 36 citations

    2

    h-index

  4. SD
    Shujie Deng

    King's College London, United Kingdom

    2 publications · 36 citations

    2

    h-index

  5. HL
    Hui Liang

    Nanyang Technological University, Singapore

    2 publications · 36 citations

    2

    h-index

1–5 of 85

Venues

  1. Computer Graphics Forum

    2 publications · 83 citations

    2

    h-index

  2. The Visual Computer

    1 publications · 39 citations

    1

    h-index

  3. arXiv (Cornell University)

    Repository · 1 publications · 18 citations

    1

    h-index

  4. Proceedings of the ACM on Human-Computer Interaction

    PACMHCI · 1 publications · 11 citations

    1

    h-index

  5. Journal of Research on Technology in Education

    JRTE · 1 publications · 54 citations

    1

    h-index

1–5