Virtual Puppetry
Virtual Puppetry is a performative methodology within digital puppetry and mixed reality performance that employs real-time interactive systems to animate and control virtual characters or avatars, distinguished by its integration of motion capture, live input devices, and immersive environments to enable embodied, responsive, and often audience-engaged narrative expression in virtual spaces.
25
Publications
758
Citations
85
Authors
33
Institutions
Publications per year
2017–2026
6
25
Robert T. Held, Ankit Gupta, Brian Curless et al. · 2012 · 124 citations
Interactive motion mapping for real‐time character control
Helge Rhodin, James Tompkin, Kwang In Kim et al. · Computer Graphics Forum · 2014 · 46 citations
Alex Pentland, Christopher Wren, David Harwood et al. · 1998 · 44 citations
1–5 of 25
85
4
h-index
4
h-index
2
h-index
2
h-index
2
h-index
1–5 of 85
33

Bournemouth University
Poole, United Kingdom
4 h-index
14 publications
310 citations

Communication University of China
Beijing, China
3 h-index
3 publications
70 citations

University of Toronto
Toronto, Canada
2 h-index
4 publications
129 citations
Southern Medical University
Guangzhou, China
2 h-index
2 publications
55 citations

Zhejiang University
Hangzhou, China
2 h-index
2 publications
36 citations
Changzhou University
Changzhou, China
2 h-index
2 publications
36 citations

Universidade do Porto
Porto, Portugal
1 h-index
2 publications
50 citations
Purdue University West Lafayette
West Lafayette, United States
1 h-index
3 publications
39 citations
1–8 of 33
2 publications · 83 citations
2
h-index
1 publications · 39 citations
1
h-index
Repository · 1 publications · 18 citations
1
h-index
PACMHCI · 1 publications · 11 citations
1
h-index
JRTE · 1 publications · 54 citations
1
h-index
1–5