2011 · 86 citations · 20 references
EngineeringComputer ScienceRobotics EngineeringActuatorsPuppetryRoboticsActuation SystemsDigital PuppetryHuman-machine InteractionPostureWhole-body ControlWhole-body CoordinationFeedbackJoint Motion CouplingJoint StiffnessPuppet Body MechanicsPuppet Control InterfacesPuppet Control SystemsUser Interface IntegrationVirtual Puppetry
We present an actuated handheld puppet system for controlling the posture of a virtual character. Physical puppet devices have been used in the past to intuitively control character posture. In our research, an actuator is added to each joint of such an input device to provide physical feedback to the user. This enhancement offers many benefits. First, the user can upload pre-defined postures to the device to save time. Second, the system is capable of dynamically adjusting joint stiffness to counteract gravity, while allowing control to be maintained with relatively little force. Third, the system supports natural human body behaviors, such as whole-body reaching and joint coupling. This paper describes the user interface and implementation of the proposed technique and reports the results of expert evaluation. We also conducted two user studies to evaluate the effectiveness of our method.
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Style-based inverse kinematics
Keith Grochow, Steven Martin, Aaron Hertzmann et al. · ACM Transactions on Graphics · 2004 · 647 citations
Hayes Raffle, Amanda Parkes, Hiroshi Ishii · 2004 · 494 citations
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Geostatistical motion interpolation
Tomohiko Mukai, Shigeru Kuriyama · ACM Transactions on Graphics · 2005 · 205 citations · Full text