Virtual Production
Virtual production is a methodological approach in media production that integrates real-time digital environments and assets with traditional physical filmmaking processes. It investigates the technical, creative, and logistical confluence of physical and virtual realms, exploring techniques for on-set visualization, real-time compositing via technologies like LED volumes and game engines, and its impact on creative workflows, actor performance, and production efficiency, thereby transforming traditional linear pipelines into iterative, collaborative processes.
190
Publications
7.7K
Citations
505
Authors
225
Institutions
Publications per year
2017–2026
89
Parents
190
Stephan Würmlin, Martin Naef, Edouard Lamboray et al. · 2003 · 269 citations
Rachel McDonnell, Martin Breidt, HH Bülthoff · ACM Transactions on Graphics · 2012 · 250 citations
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505
Leading researchers in Virtual Production. Counts cover only their work on this concept, not their overall record.
| Publications | Citations | H-Index | |
|---|---|---|---|
OG University of Surrey | 3 | 58 | 3 |
SK Technische Universität Berlin | 2 | 26 | 2 |
SW ETH Zurich | 2 | 431 | 2 |
MN Glasgow School of Art | 2 | 431 | 2 |
SL ETH Zurich | 2 | 431 | 2 |
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225
Leading universities and research organizations in Virtual Production. Counts cover only their work on this concept, not their overall record.
| Publications | Citations | H-Index | |
|---|---|---|---|
Davis, United States | 4 | 523 | 3 |
Bochum, Germany | 10 | 1.2K | 3 |
![]() York, United Kingdom | 3 | 232 | 2 |
Zurich, Switzerland | 22 | 4.7K | 2 |
Sydney, Australia | 4 | 79 | 2 |
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Leading journals and conferences in Virtual Production. Counts cover only their publications on this concept, not their overall record.
| Publications | Citations | H-Index | |
|---|---|---|---|
4 | 151 | 4 | |
4 | 173 | 4 | |
3 | 252 | 3 | |
3 | 377 | 3 | |
3 | 280 | 3 |
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