Usability Trade-offs
Usability Trade-Offs is a systematic framework in human-computer interaction that identifies and evaluates the compromises between competing usability attributes—such as efficiency, learnability, and satisfaction—when design decisions enhance one aspect at the expense of another.
76
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4.6K
Citations
195
Authors
103
Institutions
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2017–2026
16
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Usability, quality, value and e-learning continuance decisions
Chao‐Min Chiu, Meng‐Hsiang Hsu, Szu‐Yuan Sun et al. · Computers & Education · 2004 · 566 citations
Nancy C. Goodwin · Communications of the ACM · 1987 · 277 citations · Full text
Getting the right design and the design right
Maryam Tohidi, William Buxton, Ronald M. Baecker et al. · 2006 · 207 citations
Arts, Design, Human-centered Design +16
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103
Microsoft Research (United Kingdom)
Cambridge, United Kingdom
4 h-index
4 publications
383 citations
North Carolina State University
Raleigh, United States
3 h-index
11 publications
270 citations

University of Toronto
Toronto, Canada
3 h-index
8 publications
618 citations

University of Manchester
Manchester, United Kingdom
3 h-index
5 publications
923 citations
University of Massachusetts Lowell
Lowell, United States
2 h-index
3 publications
48 citations
Microsoft (United States)
Redmond, United States
2 h-index
2 publications
239 citations
Carnegie Mellon University
Pittsburgh, United States
2 h-index
3 publications
153 citations
Indiana University
Bloomington, United States
2 h-index
4 publications
86 citations
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4 publications · 462 citations
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3 publications · 229 citations
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TOCHI · 2 publications · 428 citations
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2 publications · 80 citations
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1 publications · 17 citations
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