Usability Trade-offs

Usability Trade-Offs is a systematic framework in human-computer interaction that identifies and evaluates the compromises between competing usability attributes—such as efficiency, learnability, and satisfaction—when design decisions enhance one aspect at the expense of another.

76

Publications

4.6K

Citations

195

Authors

103

Institutions

Publications per year

2017–2026

16

Authors

195

  1. JR
    James R. Lewis

    University of Cambridge, United Kingdom

    2 publications · 32 citations

    2

    h-index

  2. AS
    Alistair Sutcliffe

    University of Manchester, United Kingdom

    2 publications · 395 citations

    2

    h-index

  3. NJ
    Natália Juristo

    Universidad Politécnica de Madrid, Spain

    2 publications · 267 citations

    2

    h-index

  4. AS
    Abigail Sellen

    Microsoft Research (United Kingdom), United Kingdom

    2 publications · 244 citations

    2

    h-index

  5. MT
    Maryam Tohidi

    Microsoft (United States), United States

    2 publications · 244 citations

    2

    h-index

1–5 of 195

Venues

  1. Interacting with Computers

    4 publications · 462 citations

    4

    h-index

  2. IEEE Software

    3 publications · 229 citations

    3

    h-index

  3. ACM Transactions on Computer-Human Interaction

    TOCHI · 2 publications · 428 citations

    2

    h-index

  4. 2

    h-index

  5. ICTERI

    1 publications · 17 citations

    1

    h-index

1–5