Turn-taking Games

Turn-Taking Games is a game-theoretic framework in which players sequentially make strategic decisions in alternating rounds, with each player’s move contingent upon the prior actions of others, thereby modeling dynamic interactions under explicit temporal and informational constraints.

29

Publications

815

Citations

70

Authors

44

Institutions

Publications per year

2017–2026

7

Authors

70

  1. VM
    Vai‐Lam Mui

    Monash University, Australia

    3 publications · 139 citations

    3

    h-index

  2. SP
    Sau‐Him Paul Lau

    University of Hong Kong, Hong Kong SAR China

    3 publications · 139 citations

    3

    h-index

  3. JT
    John Tisdell

    University of Tasmania, Australia

    2 publications · 23 citations

    2

    h-index

  4. BM
    Ben Meijering

    University of Groningen, Netherlands

    2 publications · 26 citations

    2

    h-index

  5. VB
    Véronique Bruyère

    University of Mons, Belgium

    2 publications · 23 citations

    2

    h-index

1–5 of 70

Venues

  1. Theory and Decision

    2 publications · 88 citations

    2

    h-index

  2. The Cupola: Scholarship at Gettysburg College (Gettysburg College)

    Repository · 1 publications · 33 citations

    1

    h-index

  3. Figshare

    Repository · 1 publications · 36 citations

    1

    h-index

  4. Frontiers in Psychology

    1 publications · 26 citations

    1

    h-index

  5. Child Development

    1 publications · 20 citations

    1

    h-index

1–5