Shader Metaprogramming

Shader Metaprogramming is a shader programming methodology that belongs to the class of metaprogramming techniques, specifically characterized by the generation or manipulation of shader code at compile-time or runtime through higher-level abstractions, enabling automated, reusable, and context-aware construction of graphics or compute shaders.

6

Publications

331

Citations

14

Authors

4

Institutions

Publications per year

2017–2026

0

Authors

14

  1. MM
    Michael McCool

    University of Waterloo, Canada

    4 publications · 256 citations

    4

    h-index

  2. TS
    Tiberiu S. Popa

    University of Waterloo, Canada

    3 publications · 237 citations

    3

    h-index

  3. KM
    Kevin Moule

    University of Waterloo, Canada

    2 publications · 139 citations

    2

    h-index

  4. BC
    Bryan Chan

    University of Waterloo, Canada

    2 publications · 139 citations

    2

    h-index

  5. SD
    Stefanus Du Toit

    University of Waterloo, Canada

    2 publications · 139 citations

    2

    h-index

1–5 of 14

Venues

  1. ACM Transactions on Graphics

    TOG · 1 publications · 126 citations

    1

    h-index

  2. Computer Graphics Forum

    1 publications · 59 citations

    1

    h-index

  3. SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware

    Conference · 1 publications · 98 citations

    1

    h-index

  4. IEEE Computer Graphics and Applications

    1 publications · 16 citations

    1

    h-index

1–4