Physically Based Rendering Materials
Physically Based Rendering Materials is a rendering methodology that, as a subset of material modeling techniques in computer graphics, simulates surface appearance by rigorously adhering to the principles of physical light transport and energy conservation to achieve photorealistic visual fidelity.
11
Publications
600
Citations
43
Authors
22
Institutions
Publications per year
2017–2026
7
Variants
Pbr Materials
Parents
11
Material Editing Using a Physically Based Rendering Network
Guilin Liu, Duygu Ceylan, Ersin Yumer et al. · 2017 · 90 citations
Practical physically-based shading in film and game production
Stephen McAuley, Stephen Hill, Naty Hoffman et al. · 2012 · 83 citations
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George Mason University
Fairfax, United States
1 h-index
2 publications
180 citations
Walt Disney (United States)
Burbank, United States
1 h-index
1 publications
83 citations
TH Bingen University of Applied Sciences
Bingen am Rhein, Germany
1 h-index
2 publications
62 citations

University of Waterloo
Waterloo, Canada
1 h-index
2 publications
392 citations

Trinity College Dublin
Dublin, Ireland
1 h-index
1 publications
75 citations
Fondazione Bruno Kessler
Trento, Italy
1 h-index
5 publications
130 citations
Universidad de Zaragoza
Zaragoza, Spain
1 h-index
2 publications
150 citations

University of Trento
Trento, Italy
1 h-index
1 publications
26 citations
1–8 of 22
Conference · 1 publications · 25 citations
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TVCG · 1 publications · 15 citations
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TAP · 1 publications · 75 citations
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1 publications · 26 citations
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1 publications · 18 citations
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