Physically Based Rendering Materials

Physically Based Rendering Materials is a rendering methodology that, as a subset of material modeling techniques in computer graphics, simulates surface appearance by rigorously adhering to the principles of physical light transport and energy conservation to achieve photorealistic visual fidelity.

11

Publications

600

Citations

43

Authors

22

Institutions

Publications per year

2017–2026

7

Variants

Pbr Materials

Authors

43

  1. AM
    Adam Martinez

    Los Alamos National Laboratory, United States

    1 publications · 83 citations

    1

    h-index

  2. YL
    Yuanzhen Li

    Liaocheng University, China

    1 publications · 25 citations

    1

    h-index

  3. YG
    Yoshiharu Gotanda

    Walt Disney (United States), United States

    1 publications · 83 citations

    1

    h-index

  4. KR
    Karl R. Gegenfurtner

    Justus-Liebig-Universität Gießen, Germany

    1 publications · 15 citations

    1

    h-index

  5. JK
    Jan Kautz

    University College London, United Kingdom

    1 publications · 196 citations

    1

    h-index

1–5 of 43

Venues

  1. 1

    h-index

  2. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 1 publications · 15 citations

    1

    h-index

  3. ACM Transactions on Applied Perception

    TAP · 1 publications · 75 citations

    1

    h-index

  4. Sustainability

    1 publications · 26 citations

    1

    h-index

  5. Computer Graphics Forum

    1 publications · 18 citations

    1

    h-index

1–5