Stephen Hill is an author at Ubisoft (Canada) specializing in engineering, geometric modeling, and computational imaging.
Top concepts
EngineeringGeometry ModelingComputational ImagingImage AnalysisVirtual RealityNatural SciencesOptical PropertiesComputational GeometryDesignTechnology
Publications per year
2012–2018
6
6
Practical physically-based shading in film and game production
Stephen McAuley, Stephen Hill, Naty Hoffman et al. · 2012 · 83 citations
Geometric Modeling, Illumination Modeling, Realistic Rendering +14
Physically Based Shading in Theory and Practice
Stephen Hill, Stephen McAuley · 2014 · 17 citations · Full text
Rows per page
1–5 of 6