Stephen McAuley is an author at Ubisoft (Canada) specializing in geometric modeling, engineering, and technology.
Top concepts
DesignTechnologyEngineeringVirtual RealityGeometry ModelingComputational ImagingComputer-aided Design
Publications per year
2012–2014
2
2
Practical physically-based shading in film and game production
Stephen McAuley, Stephen Hill, Naty Hoffman et al. · 2012 · 83 citations
Geometric Modeling, Illumination Modeling, Realistic Rendering +14
Physically Based Shading in Theory and Practice
Stephen Hill, Stephen McAuley · 2014 · 17 citations · Full text
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